3. Sunday 14 August
Section | Length |
---|---|
1: Topic introduction | 15 min |
2: Hands-on and material exploration | 40 min |
3: Discussion and reflection activity | 20 min |
4: Wrap-up and next session | 5 min |
Workshop length | 1:30 min |
1: Topic introduction
- Review
- Looking at logic. Download examples here.
2: Hands-on and material exploration
- In pairs, make inverse programs.
- Add an element of timing to the object you made yesterday.
- Interactivity: can you make a sketch with two inputs?
- E.g. a rollover button and a clickable button, or a keypress and a mouse click.
3: Discussion and reflection activity
Brainstorm games
- Come up with a simple single player game. Try to keep the mechanic and interaction as simple as possible to start out.
- Using paper and pens, make a prototype or storyboard.
- Mechanics
- What is the goal? What does the player do?
- How do you win or finish?
- Details
- How do you detect if the player is achieving the goal?
- How do you communicate to the player how they are doing?
- Are there different states? Playing mode/game over? Levels?
- Does the game involve timing?
- What are the smaller problems you need work through to tackle the bigger problem?
Inspiration
- Games made with processing
- One Button Games
- Conway’s Game of Life
- Radical Games
- Doors, playable philosophy
- Soft Corruptor
- Junk Nest City
- Coming Out Simulator
- The Button
- A Game Played Out over 30 Years
- Lawrence
- Atari 2600 Library
- Slam City Oracles
- Hot Date
- Gone Home
- Nidhogg
- Dear Esther
- Juggle
- Sneaky Cactus
- Perfect Woman
- Royals
- Games for Change
- Games made with p5.js
- PVI Collective
4: Wrap-up and next session
- We will start building our games, and look at incorporating sound, images and text.