2. Saturday 13 August
Section | Length |
---|---|
1: Topic introduction | 15 min |
2: Hands-on and material exploration | 40 min |
3: Discussion and reflection activity | 20 min |
4: Wrap-up and next session | 5 min |
Workshop length | 1:30 min |
1: Topic introduction
- Recap yesterday.
- Intro to the docs.
- Drawing examples to walk through together: download.
- Variables and animation examples: download.
2: Hands-on and material exploration
- Replicate your object in code. It can be as realistic or abstract as you prefer.
- Can you add one element that is different every time you reload the sketch?
- Can you add one element that changes when you move the mouse?
3: Discussion and reflection activity
Crit session 0
- Share and discuss sketches.
Play and Games
- Game designers create worlds and design temporary selves.
- By setting the motivation and abilities of the players in the game, they create certain forms of agency.
- Games offer distinctive aesthetic value: supporting the aesthetic experience of deciding and doing.
- When we play games, our agency is fluid. We take on temporary ends and submerge ourselves in an alternate identity.
- Games are a vessel for communication, writing and storing modes of agency: an archive.
- By playing game, we familiarise ourselves with this archive and gain the capacity to change our own style of agency.
- Games can function as critical, utopian tools, inspiring shifts in thinking and political orientation.
- Games can blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”.
– Thi Nguyen, Games: Agency as Art
Brainstorm games
- Come up with a simple single player game. Try to keep the mechanic and interaction as simple as possible to start out.
- Using paper and pens, make a prototype or storyboard.
- Mechanics
- What is the goal? What does the player do?
- How do you win or finish?
- Details
- How do you detect if the player is achieving the goal?
- How do you communicate to the player how they are doing?
- Are there different states? Playing mode/game over? Levels?
- Does the game involve timing?
- What are the smaller problems you need work through to tackle the bigger problem?
4: Wrap-up and next session
- Tomorrow: looking at logic.
Homework
- If you have time, think about adding an element of interaction to your sketch.
In This Section
Module 2. Presentation slides
next: Sunday 14 August