Section Length
1: Topic introduction 15 min
2: Hands-on and material exploration 40 min
3: Discussion and reflection activity 20 min
4: Wrap-up and next session 5 min
Workshop length 1:30 min

1: Topic introduction

  • Recap yesterday.
  • Intro to the docs.
  • Drawing examples to walk through together: download.
  • Variables and animation examples: download.

2: Hands-on and material exploration

  • Replicate your object in code. It can be as realistic or abstract as you prefer.
  • Can you add one element that is different every time you reload the sketch?
  • Can you add one element that changes when you move the mouse?

3: Discussion and reflection activity

Crit session 0

  • Share and discuss sketches.

Play and Games

  • Game designers create worlds and design temporary selves.
  • By setting the motivation and abilities of the players in the game, they create certain forms of agency.
  • Games offer distinctive aesthetic value: supporting the aesthetic experience of deciding and doing.
  • When we play games, our agency is fluid. We take on temporary ends and submerge ourselves in an alternate identity.
  • Games are a vessel for communication, writing and storing modes of agency: an archive.
  • By playing game, we familiarise ourselves with this archive and gain the capacity to change our own style of agency.
  • Games can function as critical, utopian tools, inspiring shifts in thinking and political orientation.
  • Games can blur the boundaries between the contingency of play and the irrevocable seriousness of “real life”.

– Thi Nguyen, Games: Agency as Art

Brainstorm games

  • Come up with a simple single player game. Try to keep the mechanic and interaction as simple as possible to start out.
  • Using paper and pens, make a prototype or storyboard.
  • Mechanics
    • What is the goal? What does the player do?
    • How do you win or finish?
  • Details
    • How do you detect if the player is achieving the goal?
    • How do you communicate to the player how they are doing?
    • Are there different states? Playing mode/game over? Levels?
    • Does the game involve timing?
    • What are the smaller problems you need work through to tackle the bigger problem?

4: Wrap-up and next session

  • Tomorrow: looking at logic.

Homework

  • If you have time, think about adding an element of interaction to your sketch.

In This Section

Module 2. Presentation slides

next: Sunday 14 August